Posts Tagged “The Imperium Project”

TIP CG tutorial 01
This tutorial assumes that you have already drawn something so let’s do that first. I prefer to draw on paper and redraw the lines in my computer but you can just draw directly in PhotoShop. In general, you want the size of your image to be at least twice as large as the size you plan to release it in. The one thing you want to make sure is that you are drawing on a transparent layer so that only the lines will show when all other layers are off. You may also want to keep certain features such as the eyes on separate layers so they may easily be changed.
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Hikari ColorAfter much work, I finally present the first piece graphics to be used in the visual novel side of the Imperium Project! I had not originally planned to color any CGs until I had completed designs for all the characters but because of broken tubes and such, I was not able to do so and instead ended up inking almost all the newer TIP drawings. When I got internet back, I found out that my wish for more artists had been partially granted so now I have a dedicated colorist/shader. Because of these reasons, I decided to work on a sample character CG.

I picked Hikari as the first one for several reasons:
1.) Hikari was the first to get finished line work<
2.) Hikari and Sofiya are the 2 characters that I have exclusive control over
3.) I haven't finished a finalized Sofiya pose yet
4.) Hikari's color palette has already been decided
Despite these factors that suggest that I would complete it quickly, finishing this single drawing took much longer then I wanted. Details after the jump.
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As I ranted about in the previous post, my lack of internet has severely impacted any sort of activity on this precious blog of mine. Now that I have my intertubes back up (with what appears to be better speed), I can begin to salvage Lyrical Spark!.

To start off, I will be posting the overdue TIP drawings that I finished about 2 weeks ago. Because I had no access to the TIP character list, my work on any new characters has been nonexistent to say the least. The bright news however is that the unwanted downtime allowed me to retrace most of the new drawings so for the first time will be posting clean drawings! These will be the drawings used for the character CGs unless someone on the team vehemently opposes for valid reasons.
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All right, it’s time for me to stop fooling around and deliver the goods on what I think will become the official Canan path storyline. For as long as it took to finally make this post, it’s missing information on decision points and some details need filling in, but I blame a lot of this on my lack of experience with visual novels and trust that my fellow writers can pick up my slack.

Anyway, let’s get this over with so I can go back to drooling over Gundams. Spoilers at 12 o’clock!

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Thanks to a breakthrough conversation with Zanaikin today, I was finally able to do what I haven’t been able to do on my own even after weeks of attempts. I now have a clear vision of how to progress through Canan’s and Exam’s route, with actual ideas about character roles, key scenes, and sources of conflict and drama being much more defined than the handful of themes I had been attempting to cobble together for so long.

What I’m listing below is the raw material that I want to use to create the final route. As usual, Imperium Project spoilers are beyond this point.

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